quick time - translation to ρωσικά
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quick time - translation to ρωσικά

TYPE OF GAMEPLAY
QTE; Quick Time Events; Quick Timer Event; Quicktime Event; Button sequence; Quick-time event; Quick Time Event; Press X to not die; Quick time events; Quicktime event; Quick time; Quick-time events
  • soccer ball]].
  • Shenmue]]''.

quick time         

['kwiktaim]

военное дело

строевой

походный шаг

строевой, походный шаг

quick time         
quick time mil. строевой, походный шаг
quick step         
  • 20px
  • 15px
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CYCLING TEAM
Quick·Step; Quickstep-Davitamon; Quick Step - Davitamon; Quick-Step; Quick Step-Davitamon; Quick Step - Innergetic; Quickstep-Innergetic; Quick Step-Innergetic; Team Quick Step; Quick*Step; Quick Step; Omega Pharma-QuickStep; Omega Pharma-Quick Step; Quick Step–Davitamon; Etixx-Quick Step; Etixx-Quick-Step; Etixx–Quick Step; Etixx–Quick-Step; Quick-Step Floors; Deceuninck-Quick-Step; Deceuninck–Quick-Step; Quick-Step-Alpha Vinyl; Quick-Step–Alpha Vinyl; Quick-Step Alpha Vinyl; Quick-Step Alpha Vinyl Team; Soudal Quick-Step Team; Soudal-Quick-Step; Soudal–Quick-Step; Quick-Step–Innergetic; Quick-Step-Innergetic; Quick-Step–Davitamon; Omega Pharma–Quick-Step; Quick-Step-Davitamon; Omega Pharma-Quick-Step; Quick-Step (cycling team)
скорый шаг

Ορισμός

ЧАСОВЫЕ ПОЯСА

Βικιπαίδεια

Quick time event

In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead.

The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event, adding false difficulty to the game.

Παραδείγματα από το σώμα κειμένου για quick time
1. "It‘s important to get this thing settled in a very quick time frame," Lugar said.
2. Germany settled the game with three fine goals in quick time.
3. In the end, the newspaper had to pull the page in double–quick time.
4. "Quick time." We are going to Chapeltown, a largely African–Caribbean suburb of Leeds, to score their drugs.
5. By the time he was a teenager, Jesse was running the 100 yards in 11 seconds, an astonishingly quick time.
Μετάφραση του &#39quick time&#39 σε Ρωσικά